Afterburners stellaris. whereas getting rid of afterburners is a major maneuverability and evasion nerf. Afterburners stellaris

 
 whereas getting rid of afterburners is a major maneuverability and evasion nerfAfterburners stellaris Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed

tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinks. Afterburners modify Combat Speed, not Evasion. Corvettes are quick, cheap to build, and smaller but have high evasion. WARNING: This mod modifies vanilla files and may not be compatible with other. I'm not a fan of this new type of ship parameter. 2x regenerative hull tissue. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. You may also like. On a ship that's charging into close quarters with 3 Afterburners anyways that's not really a downside. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. this is three fleets started from the station one jump away racing to the same station. Ofc i dont have enigmatic encoders, otherwise i would use them at destroyers design and simply use that. The post-Khan empires are usually swiss cheesed bordergore that are easy to conquer or force vassalize. release trailer. The only one that seems good is the mark of the composer, but that's only if you don't have the distant stars DLC, in which case it becomes a discount nanite repair system. GettingSpooky • 3 mo. 0) Number of years since game start is. Stellaris. Is it worth puttting two afterburner upgrades on a ship?Don't wait and try Stellaris mods right now. Active Wikis. Those techs aren't bad, exactly, but they are low-impact (as most Stellaris techs are, individually) and they take a long time to pay for themselves. And all of these cost zro. Basically, this type of ship is optimized to get in close to enemy forces and let you unleash a swarm of smaller attack craft. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. battleship auras are gone. Takes me like 15 minutes to set up all the orders but when I hit play things progress very rapidly. 2 Stellaris 1. asswhorl • Toxic • 6 yr. Stellaris ship design meta development has been an interesting journey for the. i have to say so atm i try missiles with afterburners and boberwings to see if it is efektive. Afterburners: tech_afterburners_1. Fleet power is only a rough estimate and always has been. plasma meanwhile has 5% of the effectiveness of. I'm not sure how many you need, but they have. 337. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Welp Aug 12, 2022 @ 4:42am. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Try boosting their evasion as well through combat computer and thrusters in the auxillary to counter the artillery. One suggestion would be to note the anti-synergy between armor/shield piercing weapons (missiles, disrupters, etc. Switch the computer to a Picket computer so the. Which result in inability to fire those weapons. It’ll slow them down. Defenses should be 1 shield, 2 armor with advanced afterburners. 6 it's a little more skewed towards offence. A uxiliary Fire Control just makes it so that your weapons manage to hit something. War is inevitable in Stellaris. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. And that's the junk tech you'll be getting via Steal Technology more often than not. From the incoming 3. Creating ships. Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Increase the maximum range of weapons by 100% or so. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E. All codes for the game: The main list. Carrier ai can increase that and thus can increase engagement range. That's what the displayed +10% or +20% actually mean. 1 or 1. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. BETA: Shield Hardening. In addition, while most M weapons are 2x and L 4x the damage. Content is available under Attribution-ShareAlike 3. Ищете полный перечень рабочих читов на игру Stellaris? На нашем сайте собраны все существующие коды и различные хитрости к ней. If I put afterburners on my carriers, will they be better able to stay at range, or. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. I'm a veteran of Stellaris, playing since super early days. If I put afterburners on my carriers, will they be better able to stay at range, or. List of resources. < 科技 | SerGawen 于1年前 修改了 此页面。. Flak artillery(for enemy missiles/torpedos) with a mix of. It's almost entirely useless on anything other than a corvette, yes. On the Neutron Launcher side, Frigates simply don't have access to any options to deal. [deleted] • 5 yr. Discussion. Just the fact that you use them instead of afterburners, already means that you take X% more damage per fight, and you take Y% longer to get from A to B. mcsproot May 12, 2016 @ 3:11am. Your email address will. 53. 6 combat rebalance update. . It is going to be focused on PvE, but a lot of these designs will also be a. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Use Afterburners with Carrier computer to keep maximum distance. Cost more. You should be fine against every AI. . Strap Afterburners. Add a Comment. I just throw afterburners on them and boost the evasion through the roof. If I put afterburners on my carriers, will they be better able to stay at range, or. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Small plasma cannon- 6. © Paradox Interactive. so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. 00. If you don’t put as many missiles as you can on them. 4. that is a 325% difference in base DPS before adjusting for modifiers. One is the battle fleet, and is made up of artillery battleships and picket/hangar cruisers. 1. Before you play the Stellaris game, you will definitely want to know these. Furthermore, towards the end of the game evasion, you can increase the rating to 90% using an admiral with the psychic trait or enigmatic encoder. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. Update. Read the latest from the galaxy. ago. With the level 4 and 5 techs I have 90% evasion on my swarm ships. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3 Afterburners, and they absolutely stomp the AI's Corvette-heavy fleets due to the high tracking on many of their weapons. )In the utility slot you want to have afterburners in because speed is the second most important ship value in the game after fire-rate because it allows you to take starbases, chase down enemy fleets, escape precarious situations, and generally conduct warfare faster. 3 or 1. Nov 9, 2023Nov 16, 2023As a summary of what he said, afterburners are useless. Within a year after colonizing the planet in the system, an event. 37 Share 1. ?! Login Store Home Discovery Queue Wishlist Points Shop News Stats394K subscribers in the Stellaris community. Still need to get Coilguns, Armor and advanced ship computers. As far as moving ships around the map faster, afterburners and better engines help, but the best way is to build gateways at your. 32, 5. Avoid autocannons because they look good on paper and give you a. Rapid deployment, combined with afterburners on all ships and admirals with speed bonuses. 3. Hull- 9. Technology in Stellaris is divided into 3 research areas with each area. List of all technology ids in the game to be used with “research_technology” console command. Stellaris. ago. A U. So I have around 200 hours on stellaris and I still have no clue what the actual differences between corvettes, destroyers, battleships and cruisers actually are (Excluding titans and the colossus) besides larger health bars, different sub-light speeds and more slots for upgrades. Is it worth puttting two afterburner upgrades on a ship?So I feel that in the game, the engines presented could be tweaked, and I was thinking of something like this. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. 0 unless otherwise noted. Generally speaking, energy production is the most effective in terms of per pop production, so when you have no choice, you can go hard on energy instead. And it gave evasion to boot. Or you can stick to the low-Power weapons which happen to be much less deadly than the Power. So that really leaves Missile Cruisers as the only option that stands out. Try it out in the Ship Designer. full armor damage. 0 unless otherwise noted. How to unlock the Who Scraps the Scrapper achievement. Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Weapons in stellaris increase in cost, energy and damage output by 30% every tier. when the extra speed doesn't add to evasion or anything else?Small stormfire autocannon- 19. ago. 3. ?! Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаApril 22, 2019 Travis Scoundrel 0. Stellaris. A U. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. asswhorl • Toxic • 6 yr. udkudk1 Science Directorate • 1 yr. even on the autocannon's worst target it has 40% the effectiveness of plasma. IIRC base stats are 100k each of shields, armor, & hull, -75% damage to shields, and system-wide range. Discussion. Originally posted by HugsAndSnuggles: Afterburner goes into aux slot, though. Destroyers are really situational. I also use several disposable fleets of 10 destroyers with large gun slots and afterburners to wreck havoc on the resource stations. For basic afterburners, this is 110% and for advanced this is 120%. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Stellaris Cheats; Technology Codes;. This rapid acceleration of air is achieved by injecting fuel into an extended exhaust nozzle section. Content is available under Attribution-ShareAlike 3. • 1 yr. That’s the template for taking down all the leviathans—use hordes of corvettes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris Combat: List your tactics. Krakonkillr • 3 yr. Stellaris Titans are worth building because their Auras benefit any ships in the same system they are in. On one hand it allows the corvette to get in range sooner, and start shooting, but on the other hand it. #8. ?! Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasStellaris News. 6. Hyperlane drives decrease charge time by 25% each upgrade (up. System: Max systems, line computer, afterburners, and auxiliary fire control. 00. Legacy Wikis. ; About Stellaris Wiki; Mobile viewAfterburners let your ships get into range faster. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. 4% of ship cost * Afterburners now use the auxiliary slot * Regular empires now start with 8 pops * Primitive farms and factories can now be upgraded directly to hydroponics. Choice between 40-100 Influence or a special project to gain 150-300 Influence. Computer should be swarm then picket once you can get 90%. Missiles: long range and high damage, but can be intercepted by point defenses. First you must find it in your galaxy, if it has spawned, like any Leviathan. Hi there, I'm new to Stellaris and still learning the basics. Any Star. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All aux slots can stack. 加力燃烧室 (Afterburners) 解锁部件: 加力燃烧室. I looked into it for the same reason, and it is because the scope is set as "ship_modifier" instead of just "modifier". All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They are worthwhile, especially in the early game, since they add much needed firepower to the Corvette fleets. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Cruiser: 120 speed, +125% DMT = 270 speed. Your ships will keep disengaging while pelting the enemy with swarmer missiles and wear them down, it destroys the AI midgame but isn't strong vs the crisis. If you don’t put as many missiles as you can on them. ago. Missiles in everything and then 3 advanced afterburners, artillery combat computer, rapid deployment and preferably a range admiral. Stellaris. . Since the module neither gives faster movement out of combat, nor any other buff, it is hard to justify fitting them. Shields can be stacked higher than armour. You’ll still be moving but just incredibly slow. Devastator torp + autocannon/disrupter. whereas getting rid of afterburners is a major maneuverability and evasion nerf. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But I won, and I integrated the 3-planet vassal ~15 years later. Stellaris! - a guide for multiplayer newbies. All codes for the game: The main list. Afterburner. Stellaris. The accuracy rolls in combat are: base weapon accuracy - MAX (Evasion - tracking, 0) + bonus accuracy. And even if speed isn't high enough to outrun, it still extends the time necessary for enemy to close the distance. Also I think the best combination is to use armor + hull utility slots, and not using any shields. 工程学 ( Engineering )是通过研究与实践应用数学、自然科学、社会学等基础学科的知识,来达到改良现有建筑、机械、仪器、系统、材料、化学和加工步骤的设计和应用方式一门学科。. - Defender of the Galaxy ascension. If I put afterburners on my carriers, will they be better able to stay at range, or. 10 Interceptor Corvette. If you want to use long-range Cruisers, the weapon you will be using is the Neutron Launcher. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. It can take corvettes, frigates, destroyers, most other. And it's true that you can kill the space creatures at your convenience. You will take heavy losses. ago. And I found this: My carrier battleships are charging forward, with an unreasonable speed. Fleet power is a rough example of how strong a fleet is. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. This is useful against corvettes with high evasion and for Large Weapons since they dont have as much accuracy as smaller and medium sized weapons and we need to have every DAKKA count. swarm computers and those afterburners will rip into a shoal fleet without taking too many losses. 3 of Stellaris there was obviously a mechanism to prevent regeneration for several days when being hit. - energy types with tachyon lances and large plasma weapons (was neutron launchers before 3. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. This is a writeup on the best ship designs in Stellaris v 3. . ago. Use jump drives to surgically strike their infestors and kill a few of their starbases, then jump back out. Phanon jump drives have no cooldown, but nowhere near the range of. Leave a Reply Cancel reply. SkiRich Jul 26, 2021 @ 8:41pm. 5K,最多10K左右。. 7K with dark matter thrusters and afterburners. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. Unlocking the Galactic Market in Stellaris provides access to a wider variety of resources, including rare ones like Volatile Motes and Zro. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. full evasion and quick damage ("assault ships") I was far beyond the limit if I could afford to lose resources for a while. shadowtheimpure. List of resources. Put all afterburners in these slots. E. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Even in early game auxiliary computers are far better then regeneration. DLC-CODEX General Notes:. Basically I tend to do mono on each fleet, but I still use other ship types for their specific uses. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Afterburners: 4: 10 +10% Sublight Speed +5% Evasion: Afterburners provide additional combat speed for the ship. You can take the ship wherever you want and use it as a mobile ship production and repair facility. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. It is going to be focused on PvE, but a lot of these designs will also be a. Creating ships. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. ?! Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasQuestionable carrier behavior in 3. ). Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 4 comments. Their strength doesn’t lie in their weaponry. Improbable Orbit. Defense: Any 1-1 combo of armor and shields to maintain flexibility. I got tired of my corvettes flying straight towards a wave of bombers or missiles and dying,. Playing on Admiral so not sure how much that influences Elder One’s stats. 16 DPS. You probably have tier 1 impulse drives, which are used for in-system travel. If I put afterburners on my carriers, will they be better able to stay at range, or. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff to reach the border when travelling system. Also read: Are Stellaris Titans Worth Building> This version of the mod is for Stellaris 3. WARNING: This mod modifies vanilla files and may not be compatible with other. Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. So I have around 200 hours on stellaris and I still have no clue what the actual differences between corvettes, destroyers, battleships and cruisers actually are (Excluding titans and the colossus) besides larger health bars, different sub-light speeds and more slots for upgrades. List of all technology ids to be used with "research_technology" debug console command. When no enemy in desired range, then the ships will attempt to gain range. Main objective is to make the newbie able to withstand the blows of more experienced players and to navigate the intricacies of multi-player experience. If you want to know more about the rest of the Stellaris combat ships check out the Cruiser. Maybe +5 tracking for kinetic artillery, or afterburners. Notably each engine upgrade increases sublight speed by 25%, up to 75% for impulse thrusters and a whopping 125% for dark matter thrusters. If stellaris gives you lemons, you build a colossus with lemons and crack that lemon planet!About This Game. Large. Technology IDs. There are probably other ways to use afterburners and combat computers to take advantage of enemy range limitations, especially if they favor high power/short. Shield Cons. 所有帝国的舰船进入掠夺. 1 = 66% and advanced afterburners increase this to 60% * 1. 3. Sure you can use them early game for autocannon corvettes, or if you fighting against missiles and don't have destroyers/PD though. As for defence same with platform's torpedo platforms will usually drop most. 4% of ship cost * Ship energy maintenance reduced from 0. 2 = 72%. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Unlike regular. 4 (maybe I'm just bad at searching stuff!). Stellaris. 1 daily regen (2. Stellaris ship design meta development has been an interesting journey for the. Terms of use for Paradox AccountAlternative storage for Stellaris mods. 0. Summoning events. 99. And again, if you use living metal instead of regen tissue, that's one slot that can be used for shield capacitors, afterburners, or enigmatic decoders. Use the main version of ESC NEXT overwrites if you are playing later versions of Stellaris! This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. 9 “Caelum” update is available now! The 3. Since torpedoes have a VERY low rate of fire and corvette AI likes to charge straight at the enemy, it helps get their small guns into range faster. can be nice on 6m plasma cruisers if you dont find crystal forged, the. June 26, 2023 by Ybot. Report. 例如:“异种保护区”(建筑)的特殊说明请在“建筑. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) When you only have early-game core components (engines, etc. ?! Σύνδεση Κατάστημα. 先进加力燃烧室 (Advanced Afterburners) 解锁部件: 先进加力燃烧室. Out of combat, all regen gets multiplied by 5, so out of. But literally the only two reasons I still include them in my fleets is a) roleplay and b) their super long range titan beam, that instantly starts battle with every enemy fleet in the system, making them unable to escape. 2. The AI tends to get trounced by the L gate fleets. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. Stellaris. Afterburners have three main uses: getting early-game corvettes to 90% evasion sooner than you'd otherwise have them, raising the evasion of other ships in your fleet, and otherwise making your fleets move around faster than they otherwise would. Updated to 3. Use the artillery combat computer and max afterburners. 5% (thrusters +10, destroyer +35, excess power +1 according to the tooltip). Cruiser Torpedo boat. Stellaris. that is a 325% difference in base DPS before adjusting for modifiers. Use Afterburners with Carrier computer to keep maximum distance. 5000. List of modifier files: That happen since archeo-tech added in vanilla. Sure, depending on the ship. mid range (G and / or H) 10 or 15 destroyers. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. This page was last edited on 24 April 2022, at 17:27. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. Use the main version of ESC NEXT overwrites if you are playing later versions of Stellaris! This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. ago. There is a Synopsis with the conclusions at the end of the post. Go to Stellaris r/Stellaris. Better Afterburners Stellaris. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. Afterburner. Reactive Armor: 10 1: 15 +15% Armor Hardening Afterburners let your ships get into range faster. Shields- 1. Think of corvettes as an expandable screen. Battleships do poorly against it, you want ships with high. Only take fights where you have the advantage. 8 Stellaris (and however long this set of combat-balance stays in Stellaris). Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. Home; Guides; Code Lists. o_O Destroyers actually require afterburners or their evasion will be too low. 120. Tier 0 is used for starting technologies. Your options for T1 techs are:. And yes, it's unintuitive and maybe should be changed. This thread is archived New comments cannot be posted and votes cannot be cast. I just noticed my defence stations have design-slots for afterburners. Making afterburners a utility slot item? Personally I think the “utility” slots are rather homogenous (just different types of defences, no other options at all) and maybe we should allow speed being an alternative that can be. Afterburners on Corvettes, although if I can reach maximum evasion by other means then I might go with something else. Stellaris-CODEX Stellaris. If I put afterburners on my carriers, will they be better able to stay at range, or. Ofc i dont have enigmatic encoders, otherwise i would use them at destroyers design and simply use that. Contents. Jugg is considered Starbase, if it is not then it could not have the mobile shipyard. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 6. But literally the only two reasons I still include them in my fleets is a) roleplay and b) their super long range titan beam, that instantly starts battle with every enemy fleet in the system, making them unable to escape. Legacy Wikis. Then there is the one that decreases opponentsnshields by a substantial amount. Despite having a base rating of 35% evasion, you can tweak it to 70-80% advanced afterburners and gale speed trait. capacitors are no longer stackable. This fuel is ignited by igniters located. I would generally avoid them except when you know your opponent does not have pd, and even then only against ai, as human opponents would quickly adopt of, and it. Basic afterburners increase this to 60% * 1. HFY Field Marshal. July 18, 2020. 2.